What im wondering are they any specifics on quest compatibility? curious to know if theres anything with the udon nodes that make the world unusable by quest users. Been noticing majority of the test worlds are pc specific, actually going to start getting into working with udon in the coming days.
There’s nothing specifically stopping people from building Quest-compatible worlds with Udon, no. For example, my Udon AirBlaster world has a Quest version with fewer objects and no shadows.
Since it’s still very early days for Udon worlds, it’s likely that people are just building for Desktop first as they work on their worlds.