SO I believe the biggest you can have is a 50MB world right?
What I want to know is:
Is there any way of telling from Unity how big your build will be? or is there anyway of seeing how big the build is once you’ve built & test from SDK3 control panel?
Does everything in the heirarchy get included in the build, whether it is ticked so you can see it in the scene or not?
Does the mirror system from SDK3 example pack take up a lot of space?
Thanks for any help folks