From what I could tell in the world (as I cannot read that language), nothing out of the ordinary is happening. It looks like a standard URL input field that feeds the video into the TV as usual.
what sort of protocol for those? i guess its either like rtsp://hostname/blah.ts or https://hostname/blah.ts
i guess by not having a quest some of this research is a bit blind, trying to find out how best to construct and hand out a mpeg transport stream.
AFAIK itās just https.
Thatās at least what VRCDN uses.
Iām not super familiar with the technicals of the actual protocols/codecs.
My Pc side of the world the player works fine and the playlist shows up works perfect but in the quest side the playlist disappears how can you fix this?
when i click where its suppose to be it trys to load the song but always comes back unable to load video
Are you sure that the URL is quest compatible? Iād recommend ruling that out first.
@techanon is there anything in the logs that mentions when a prefab player is from? like versioning? Iām in a particular world, a pool hall VRChat - Home
I notice that in this one the HLS streaming seems to stop every so often.
2022.12.16 23:10:19 Log - [ATA | TVManagerV2ManualSync (ProTV Standard)] PreSerialization: ownerState 1 | locked False | urlRevision 25 | videoPlayer 0
2022.12.16 23:10:19 Log - [ATA | TVManagerV2ManualSync (ProTV Standard)] Main URL https://redacted/hls/lol.m3u8 | Alt URL | Error/Retry False
2022.12.16 23:10:19 Log - [ATA | TVManagerV2ManualSync (ProTV Standard)] All good.
No problem
2022.12.16 23:13:33 Log - [ATA | TVManagerV2 (ProTV Standard)] Sync enforcement requested for live or local. Updating to 133.5277
This time it stopped
2022.12.16 23:18:33 Log - [ATA | TVManagerV2 (ProTV Standard)] Sync enforcement requested for live or local. Updating to 143.5277
Oddly enough while typing this up I got another sync message, and music is playing.
2022.12.16 23:23:33 Log - [ATA | TVManagerV2 (ProTV Standard)] Sync enforcement requested for live or local. Updating to 153.5277
Iām not sure if they are using outdated scripting, or what. i do notice in the player in game every time i see the sync enforcement log entry, the time on the player updates, so 3:03/00:01
worked fine in the cruise ship that sinks and breaks in half. (TheBigSaltCruise).
is there a way to force streaming with no sync as a user?, i guess if its old might not be.
edit: 2.3.12
edit2: not sure if it matters but instance owner was on a potato PC.
is there a way to make youtube links quest compatible?
I want to attach an extra screen and speakers to a ProTV prefab but Iām struggling to get them to work. I assume I add main for screen and left and right audio game objects in to the video player. But do they go in managed or unmanaged?
A post earlier in this thread discussed the issues with using youtube on quest.
I use a different link for Jinnai https://nextnex.com/ from what Iāve observed it does the same redirection magic for all users, so if a video linked through it fails on PC, itāll fail on quest as well. Specific music channels typically.
Try an mp4 hosted on discords cdn as well, those donāt rely on a reflection server working
If you want the screens to hide when the TV is stopped, put them in Managed Screens. Otherwise you can just leave them out of those lists. Unmanaged Screens is a vestigial feature that will be removed in the next major update, so donāt worry about that.
Thanks for explaining @techanon . I have another issue⦠Iāve added the ImagePlayList prefab. I have it nested inside my PRoTV Standard Gameobject.
In the Playlist gameobject, I choose 'ProTV Standard (TV ManagerV2), and add a playlist txt file with sprite images.
The images show up fine in my scene and inspector, but when I upload, I see the playlist and can switch between entries, but the images dont show in the world.
When I check in unity again, the ImagePlaylist gameobject shows the TV as ānone (TVManagerV2)ā, the Txt file field shows āNoneā, and the entries in my playlist items donāt have any images.
thank you
Try unpacking the prefabs.
Thanks!