Not sure it’s an AV3 thing, but it definitely started with the update.
I have a generic lay down animation set to prone idle.
I’m sure you are probably familiar with it since it’s fairly common.
In desktop mode, it works fine.
In VR mode is when it kinda breaks.
Actually, I noticed that when you take off your headset and the avatar goes into AFK mode, the prone idle “fixes” itself. It’s definitely only when I am in VR that it’s broken.
The knees are very bent and my arms are stretched out further in VR than they are IRL. I tried toying around with the Descriptor location, but that doesn’t seem to do anything.
The avatar in question is still using SDK2. Also, anyone of my friends who have this prone idle animation have the same issue in VR.
Bent knees and extended arms. (ignore the fully extended arm taking the picture)
Any idea what could be causing this?