# Problem with horses instead of vehicles

**URL:** <https://ask.vrchat.com/t/problem-with-horses-instead-of-vehicles/49094>\
**Category:** Help!\
**Created:** [October 8, 2026, 9:19pm UTC](https://ask.vrchat.com/t/problem-with-horses-instead-of-vehicles/49094 "2026-10-08T21:19:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Steph1965](https://avatars.discourse-cdn.com/v4/letter/s/e19adc/32.png) [@Steph1965](https://ask.vrchat.com/u/Steph1965)\
**Post date:** [October 8, 2026, 9:19pm UTC](https://ask.vrchat.com/t/problem-with-horses-instead-of-vehicles/49094/1 "2026-10-08T21:19:13Z")

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My worlds have rideable horses: the player sits in a VRC Station that is moved by an Udon script as the horse walks and runs. Until recently this worked fine. Now, the longer the horse travels, the further BEHIND the horse the seated player appears. At the moment of sitting the position is normal; the offset grows with the distance travelled. My friends see the same thing when they ride.

What makes me think this is on VRChat’s side and not in my worlds:

- It happens in several of my own worlds that I have not modified since they worked correctly.

- It also happens in another creator’s world with rideable horses that was working well before.

- The station setup is simple: VRC Station, Seated checked, Player Mobility set to Immobilize For Vehicle, and a Station Enter Player Location transform.

This looks like the same behaviour described in this report (seated avatar drifting out of position while the station moves away from its starting point), so I’m adding horses as another affected case.

PC (desktop and VR). Happy to provide a world link or test it with the team if that helps.

Thanks!

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**Author:** ![WubTheCaptain](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/wubthecaptain/32/43797_2.png) [@WubTheCaptain](https://ask.vrchat.com/u/WubTheCaptain)\
**Post date:** [October 9, 2026, 6:57am UTC](https://ask.vrchat.com/t/problem-with-horses-instead-of-vehicles/49094/2 "2026-10-09T06:57:20Z")

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There’s been recent server-side changes to stations, which introduced new recently reported bugs:

> **[Stations break trigger events | Bug Reports | VRChat](https://feedback.vrchat.com/bug-reports/p/stations-break-trigger-events)**
>
> OnPlayerTriggerEnter, OnPlayerTriggerExit and OnPlayerTriggerStay DO NOT FIRE when the player is in a station. This breaks events, manual culling, zone

> **[VRCStation is not sitting/locking players on remote clients. | Bug Reports |...](https://feedback.vrchat.com/bug-reports/p/vrcstation-is-not-sitting-locking-players-on-remote-clients)**
>
> Sitting on a station do not lock the position for the player using it for remote users, this causes various desync issues on moving stations (Like the boats in

> **[Pickup Chairs (VRC Stations) are broken after recent VRC update | World/Udon...](https://feedback.vrchat.com/udon/p/pickup-chairs-vrc-stations-are-broken-after-recent-vrc-update)**
>
> In any world that has a chair that you are able to pick up when another player is sitting on it, it is laggy and out of sync, it used to always be perfectly

> **[roomba help with the bclub roomba please | Bug Reports | VRChat](https://feedback.vrchat.com/bug-reports/p/roomba-help-with-the-bclub-roomba-please)**
>
> Description can no longer fluidly fly the roomba at b club. I have done this for like 4 years and it has always been the same.

If you’re still experiencing an issue in the upcoming 2026.3.4 (OPEN BETA), consider submitting a new bug report at VRChat Feedback (with a world link) or with in-client bug reporting.

> **[Bug Reports | VRChat](https://feedback.vrchat.com/bug-reports)**
>
> One bug report per post. Off-topic posts will be closed. Only submit bug reports for builds currently marked as "public". For isolated issues or customer support visit help.vrchat.com.
