if it’s a button it might defeat what I was aiming for by having the user “click”
was aiming for the user to be able to “press” the button.
the white square is the collider which will be invisible once done.
when the player enters the collider, the button presses down, and when the player leaves the collider the button moves back up.
when the player uses their Hand inside the collider, nothing happens.
research on the issue:
requires a collider on the hand spawned by the world (no idea how to do that)
Having the collider “detect” the hand/finger bones ( no idea how to do that either, yet )
or last option, make a pointer object people can use to push the button.