Hello, I’m having some trouble with the TeleportTo function.
I’m simply trying to teleport a player from one place to another, however in one specific TeleportTo call the player doesn’t end up at the coordinates of the gameobject I’ve specified to teleport to. Usually the player falls though the floor, and also maybe 1 every 10 times or so the player will teleport way up into the air and fall down onto the platform
I’ve tried simple things like moving the game object above the floor a bit, to no avail.
There are other instances of the TeleportTo function in the same udon behavior that work flawlessly. (though it may be worth noting that other players will be near those other locations all the time)
My current workaround is to put a box under the platform that teleports the player back up if they fall though (which uses the exact same line of code but then works properly).