PlayerObject Persistence Forward Compatibility

I am considering using PlayerObject for persistence, but as it don’t rely on user-defined keys to relate data and scene variable like in PlayerData, I wonder in what case (scene structure change, network ID regeneration, change of udon code or variable definition and so on) will it break due to world update? What are the guidelines to ensure the persistence data to be compatible with future world version? Any ideas? Thx

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.