Play sound effect on particle impact?

Hihi wonderful people :3 Just wondering if it is possible to add or trigger an audio source at the impact or death point of a particle? I’d love to actually be able to hear an impact or explosion at the point of my particle system’s collision :slight_smile:

I could be wrong, but I don’t think you can do that technically. What you could do though is if it’s a particle that dies in let’s say 3 seconds, no matter what, you can create an animation that plays a sound, but waits 3 seconds before playing that sound.