Hey party people. I’m working on a world concept and I wanted to add some wang-jangly and/or wiggly bits. I’d like to use the Phys Bone system since it is so performant, but I tried implementing it just as I would on an avatar but to no avail. It throws a null reference exception at startup, even in a fresh world project. I tried fiddling with just about every parameter on it but the result is always the same:
NullReferenceException: Object reference not set to an instance of an object VRC.Dynamics.VRCPhysBoneBase.Start ()
Has anyone had any luck implementing this in a world – or is this a supported use case at all? Hoping to hear some good news.