I have a question that involves making a UI button that, when clicked only by the master of a given instance, will reset all synced objects within a world. This is for my Universe Udon world where objects are strewn about very easily and I was figuring out how to make a master-only button to respawn them.
For context, the main Pickup Button, once clicked, will send a custom event to the Respawn runtime, which is the graph used in question.
This would not work for obvious reasons, but it’s something about IsOwner (not IsInstanceOwner), and sending a network event to update synced objects for all players. Does anyone have an idea on how to set up networking nodes to where the master of an instance can click on the reset button and ONLY the master? I appreciate it!