I am looking to create a game-like world that takes player controller input and plays animations.
I was able to use the VRCStation to play the animation to the player, but could not figure out how to make the controller’s up/down/left/right inputs act on Aniamtor’s parameters.
What I would like to know is two things
Can I use Udon to get and manipulate the Animator component of the player?
Can I use Udon to manipulate the player’s FX layer?
(SDK version is 3.0, others are the latest version at the time of submission)