# NEW Toon Standard shader for Quest VRChat avatars tutorial - metallics, AO, emission, rim lighting

**URL:** <https://ask.vrchat.com/t/new-toon-standard-shader-for-quest-vrchat-avatars-tutorial-metallics-ao-emission-rim-lighting/43485>\
**Category:** Tutorials, Tools, and Resources\
**Created:** [May 11, 2025, 2:05pm UTC](https://ask.vrchat.com/t/new-toon-standard-shader-for-quest-vrchat-avatars-tutorial-metallics-ao-emission-rim-lighting/43485 "2025-05-11T14:05:00Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Fuuujin](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fuuujin/32/9264_2.png) [@Fuuujin](https://ask.vrchat.com/u/Fuuujin)\
**Post date:** [May 11, 2025, 2:05pm UTC](https://ask.vrchat.com/t/new-toon-standard-shader-for-quest-vrchat-avatars-tutorial-metallics-ao-emission-rim-lighting/43485/1 "2025-05-11T14:05:00Z")

</div>

In this video you will learn how to use the new quest compatible shader Toon Standard for VRChat avatars.  
With this shader you can have a normal map, details texture or normal map, specular (metallics, etc), emmission, occlusion, matcap and rim lighting and 8 different shading settings.

[![](https://global.discourse-cdn.com/vrchat/original/3X/1/2/12b3c6e3e4246edef42fcc3f398a37b735f2f829.jpeg "NEW Toon Standard shader for Quest VRChat avatars tutorial - metallics, AO, emission, rim lighting") ](https://www.youtube.com/watch?v=BRazd85RjgA)
