I’ve been in worlds where a door has a ‘use’ action that then fades the player into a new area (room) Is this done with async scene loading? (is it possible to have multiple scenes and in a VRChat world using SDK3?)
Or is it just a way to handle gameobject.SetActive to turn on/off large parts of the environment (for optimisation). If so, how is the fade handled?
Any help or advice would be much appreciated