Modifying Fall Speed Separate from Jump Height?

I’m completely new to Udon and have zero clue what I’m doing, so please be a tad patient with me :stuck_out_tongue:

I’m working on a world based primarily around platforming. At the moment I have the PlayerApi values modified to where I (roughly) want them to be. However, the one massive dealbreaker I have at the moment is the air speed. I changed GravityStrength to be a low value, which works decently for the jump height, but the speed for any air action (jumping up or falling down) is AGONIZINGLY slow. It’s especially bad because half the point of the map is starting from the top of a mountain and going all the way down to the bottom.

It also makes a small hole in the ground extremely hard to get into, which I plan on making into an easy way to get from the top to the bottom and vice versa.

Is there a better way to do this? I feel like I’m missing something crucial here. I did try setting JumpImpulse lower just to see what would happen, but nothing changed. I have a partial feeling this might even be outside of Udon itself but I have zero clue. Any help would be useful. Thanks!

Disregard. Turns out JumpImpulse was the move. Oops.

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