Missing End Bones from FBX When Exporting to Unity

Hey there I have made an account specifically for this problem. So I have been tackling this all week. I have had to undo and redo stuff for troubleshooting purposes for a lot of things. During all that time all the bones worked. I had them all tested out and working before I had to undo progress for a lot of things.

However the ends of all my bones I have made intended for physbones are missing. I have tried everything I could think of to get them working again, even though it was working fine earlier.
I have made new unity projects
I have tried making end bones and assigning them to the appropriate meshes

I have tried exporting leaf bones

I have gone back to other versions of the fbx I have made.

I have looked everywhere for a solution and I cannot find one

The bones at the end rotate, but i cannot assign them as physbones and they don’t show up as bones.

What I am so confused about is that I didn’t have this issue before, but all of a sudden it is a problem.

End bones? I don’t think those are relevant to unity. An actual real end bone like the fbx export dialog in blender is talking about has no geometry attached.

An end bone is about as important to keep track of as your pet Rock’s imaginary friend, just because you know it’s there doesn’t do you any good.