I’m working on an Avatar 3.0 character with several customizable materials. To do this, I’ve added an animation which swaps the material for each clothing item, and you can swap the materials with the expressions menu.
For each material, this works, except for material slot 2. In the Unity editor, it looks fine:
But in the game, it applies the material to material slot 4.
Googling this, it seems to be a known issue with Unity. Is there any way around this?