I’m trying to set up facial gestures on my avatar, and everything works great, except that if I have a gesture that, say, makes the mouth grin, then all of the visemes get stacked on top of that, causing some really wonky facial animation to take place. Is there a way to make it so that a gesture animation stops while viseme animations are running?
For example, I have a blendshape called mouth-grin
which one of my gesture animations sets. If I start to talk while that blendshape is active, it looks kinda goofy, and I’d like that animation to not run while I’m speaking.
I tried setting my animator transitions to require that the Viseme parameter is 0, but that made no difference.