Locomotion change via toggle

Good day everyone. I am quite curious if there is a way to set a different locomotion state as a toggle. Say when the toggle is off then they run/walk normally. When the toggle is on then they run/walk in a gorilla manner.

I would like to make this as a toggle cause the avatar will be a Quest model and it would be inconvenient to have to crouch irl to say do the gorilla run.

Is this possible?
Thank you for your time!

Yes! You can set more than one Locomotion Blend Tree as alternate states. For example, I have a floating Blend Tree I made for my avatar and set it to an ‘int’ to toggle between the walking/float states. :slight_smile:

I also want to know how to do this… is there a more in-depth tutorial somewhere?

So sorry for the late reply!

Awesome! How would I would set this up if I may ask? So I have my animations more or less - how do I set it up to work? Where do I place this blend tree and such?