Is there any way to log to the debug console?

We’re building a world in Udon (using UdonSharp specifically) and because we don’t have a lot of debugging tools just yet we’re leaning pretty heavily on Debug.Log statements. These work fine when we’re in editor, but I was wondering if there’s any way to send these to the VRChat client’s debug console.

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Debug.Log are always sent to the VRChat debug console when executed.

Just make sure you got the correct launch options set. https://docs.vrchat.com/docs/launch-options

Oh man it was right there the whole time. Must have missed it in-between all the other system messages. Thanks!

Hm, that’s strange, but whatever I try to “Debug.Log” in Udon results in “Null” outputing in console …