We’re building a world in Udon (using UdonSharp specifically) and because we don’t have a lot of debugging tools just yet we’re leaning pretty heavily on Debug.Log statements. These work fine when we’re in editor, but I was wondering if there’s any way to send these to the VRChat client’s debug console.
Debug.Log are always sent to the VRChat debug console when executed.
Just make sure you got the correct launch options set. https://docs.vrchat.com/docs/launch-options
Oh man it was right there the whole time. Must have missed it in-between all the other system messages. Thanks!
Hm, that’s strange, but whatever I try to “Debug.Log” in Udon results in “Null” outputing in console …