Hi, I am trying to load, using ImageDownload, a image from a URL to apply to material texture of object, in a world.
I follow this guide: Image Loading and use ImageDownload and in theory it should be so easy, but it doesnāt work for me.
These are the steps that I follow (according the guide)
Create a new GameObject in your scene.
Add an UdonBehaviour component.
Select ImageDownload as the program source.
Select a Material to apply the downloaded texture to
(Optional) Customize TextureInfo to change the downloaded textureās settings
The untrusted source option is also enable, so this is not the problem.
The image seems to be downloaded (according the logs in Unity) but is not showing as texture in the material of the object.
Iām sure Iām doing something wrong, but I canāt find where.
Is there any example (video or similar) where I can watch all the steps and find, what I am doing wrong. ?
I havenāt looked at it, but VRChat published a photo thingy. āDigital photo frameā. It grabs 10 or so images and loops through them. They may have called it a photo gallery, but like⦠It isnāt a gallery
Do you know where I can find this example? Are the pictures load from url? . I have tested similar examples but all have the images inside unity project, an in that case it also works fine for me;). I am looking for an example loading images from url using āImageDownloadā udon script.