First, before I say more, sorry for my poor English.
One of my friends is trying to create a game world. Everything is good and I’m sure that all players in the test have a nice net connect to Vrchat, however, serious sync problems and too long time transmitting-datas continued for days. It seems like all those came out after an update of giving every unit their lifetime( in minutes) and age. The Creator told me that they are saved in playerdata and will not be deleted even the units are deleted from the game as they can come back by using local password, so seems this will make playerdata larger and larger as new units are ontinuously born when players need them. Now, more and more players cannot correctly transmit data even after waiting for 30 minutes or longer and lost the game progress in the end as the game goes on day by day. Does playerdata’s size cause those problems?