Is it possible to get Player's Rigidbody using Udon?

Still can’t figure out how to do it. My goal is to attach one gameObject on the scene to player using Fixed Joint. This is needed for some physics in the world. For this, I need to get Player’s Rigidbody, but I don’t see any way to get GameObject wich correcponds to player from VrcPlayerApi.

no, it is not possible, the player object is protected, including anything on it, anything that reference the player object or any protected object for that matter will crash the udon behavior

I’m not really sure how to attach an object to a player besides just updating the position and rotation continuously to that of the player

Thanks for the reply. I somewhat suspected that player object is protected, at least now it’s clear for me. Perhaps I need to look for workarounds.