I’ve watched the video from (Vowgan VR) on how to make a spawner but now I’m looking to make a trash so my players can remove the objects and not cluder the world.
You’re probably looking for Destroy
, which is essentially the opposite of Instantiate.
A similar option is just to use SetActive
on the gameobject to deactivate it.
Could you show me and example in udon I’m not great with this system
Here is a simple example using udon sharp. (since I’m not very familiar with the graph)
public class SlefDeletingObject: UdonSharpBehaviour
{
public void OnTriggerEnter(Collider other) {
if (other.gameObject.name.Contains("Trash Can")){
Destroy(gameObject);
}
}
}
You would add this to the item you want to be deleted. Lets say a Coffee Cup.
When the Coffee Cup touches an object that has a name that contains “Trash Can” it will delete its self.
Just make sure the Trash Can object has a collider, and has “Is Trigger” checked.
Is there anyone that can show that in udon Graph I don’t have udon sharp.