IK 2.0 breaks eye rotation states?

After yesterday’s IK 2.0 update I noticed my avatar has broken eyes. I had used some custom Eye rotation states under the Avatar Descriptor. Even after importing the latest SDK, the rotations still appear correctly in Unity, but are messed up in VRChat when the new IK is enabled. If I switch back to legacy IK, the avatar is fine again. Is this a bug?

Eyes

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That’s definitely odd. Can you post about it on our Feedback boards with as much detail as you can? That’s where we typically collect bug reports.

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