# I'd like to make virtual sequence-based instrument items. Anyway I can?

**URL:** <https://ask.vrchat.com/t/id-like-to-make-virtual-sequence-based-instrument-items-anyway-i-can/46777>\
**Category:** General Discussion\
**Tags:** items\
**Created:** [September 29, 2025, 12:48pm UTC](https://ask.vrchat.com/t/id-like-to-make-virtual-sequence-based-instrument-items-anyway-i-can/46777 "2025-09-29T12:48:50Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Deantwo](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/deantwo/32/14335_2.png) [@Deantwo](https://ask.vrchat.com/u/Deantwo)\
**Post date:** [October 4, 2025, 8:02am UTC](https://ask.vrchat.com/t/id-like-to-make-virtual-sequence-based-instrument-items-anyway-i-can/46777/6 "2025-10-04T08:02:10Z")

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> [@jforceg](#):
>
> I managed to make a pretty advanced step sequencer with UdonSharp (Cuetar Mk1 is the world title). But, I imagine inventory items will use some other form of scripting if any.

Items have been said to be using Udon, so it would probably work. Unless they release Soba first, I guess.

> [@jforceg](#):
>
> If there’s any way I can have a hand in helping the development of the items system, please keep in touch.

VRChat has said that they won’t open up for player created items until the new year at the earliest. But they said they will be taking their sweet time, making sure it is implemented as smoothly as possible.

See the dev blog for details: [Developer Update - 26 June 2025](https://ask.vrchat.com/t/developer-update-26-june-2025/44933)

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