# How to optimize a Quest VRChat avatar - Toon Standard shader map textures packing tutorial

**URL:** <https://ask.vrchat.com/t/how-to-optimize-a-quest-vrchat-avatar-toon-standard-shader-map-textures-packing-tutorial/43487>\
**Category:** Tutorials, Tools, and Resources\
**Created:** [May 11, 2025, 2:40pm UTC](https://ask.vrchat.com/t/how-to-optimize-a-quest-vrchat-avatar-toon-standard-shader-map-textures-packing-tutorial/43487 "2025-05-11T14:40:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Fuuujin](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fuuujin/32/9264_2.png) [@Fuuujin](https://ask.vrchat.com/u/Fuuujin)\
**Post date:** [May 11, 2025, 2:40pm UTC](https://ask.vrchat.com/t/how-to-optimize-a-quest-vrchat-avatar-toon-standard-shader-map-textures-packing-tutorial/43487/1 "2025-05-11T14:40:22Z")

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In this video, you will learn how to pack your metallics, occlussion and gloss maps into one file, so you can save on space and make your avatar more optimized.  
This is especially more important on Quest, since we have the 10mb limit.

[![](https://global.discourse-cdn.com/vrchat/original/3X/e/0/e0c1103d2e1e0917369a0e9934d7de20f831aa92.jpeg "How to optimize a Quest VRChat avatar - Toon Standard shader map textures packing tutorial") ](https://www.youtube.com/watch?v=vkkNfJvdNYY)

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**Author:** ![Koboka](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/koboka/32/32263_2.png) [@Koboka](https://ask.vrchat.com/u/Koboka)\
**Post date:** [May 15, 2025, 9:49am UTC](https://ask.vrchat.com/t/how-to-optimize-a-quest-vrchat-avatar-toon-standard-shader-map-textures-packing-tutorial/43487/2 "2025-05-15T09:49:15Z")

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I\_love\_that\_idea! 😄
