I’ve made a super simple Udon program. When I use the “local” Udon behavior send custom event it fires without problem, but that’s only local.
I’ve been trying to make the same thing with the network version, and it does not work. (Both in testing mode than if I upload it online and test in the regular game).
By “not work” I mean that the event is not started at all, on ANY client.
Here’s a screenshot of the setup:
It’s probably a super-simple thing that I’m missing.