I tried to animate ragdoll motion when player dead in Udonsharp. In “Let’s udon swimming!” world, I saw that gimmick. I thought I’d try to imitate it. I tried to passive player’s animator, but VRCPlayerApi doesn’t look support to get localplayer’s component. Do you have any good idea to solve this problem? I saw somebody using combat system to solve it. I know it is easy to add in sdk2, but don’t know in Udon.
They’re probably using stations for this, you can’t directly override a player’s animation set, but you can override them when they’re on a station