How make it so object fires particle system on collision with a Collider

I have an object with a small 1 second lifetime particle burst that I would like to trigger whenever the object collides with a specific object collider (Sparks shooting out when object collides with a PC), any suggestions on the best way to do this via the graph system? :3

I’ve tried setting it up with a ‘on pickup’ event that disables the particle system and an ‘on collision’ event that enables the particle system but I can’t seem to get it to work.