How does/can Udon Graph handle

So I have question. I see Udon Sharp supports the following, are these supported in Udon Graph?

How do you define things like PropertyAttributes in Udon Graph?
Serializable
HeaderAttribute
SpaceAttribute

Similarly can you define Namespaces?

Similarly for thing like: “using UnityEngine.AI;” is this automatically taken care of in the background?

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Udon graph does not support attributes or namespaces. Though namespaces are somewhat unnecessary in this context given that graphs don’t support static functions or inheritance anyway.

Using definitions are handled for you, all functions exposed to udon are already included in the graph.

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