I’m honestly not sure if I should be asking here, but I’d imagine since I’m working with SDK3, the solution might involve using Udon.
I want to replicate the sort of chairs that you’d see in worlds like MEROOM (when that still existed, RIP) and Room of the Rain. I’d want it to be static in the air and remain in one’s hand without having to hold down the trigger.
Attaching a pickup object to a seat object. Either the pickup object would detach from the chair and not move it at all, or it would move, but move around with no gravity instead of remaining static in the air.
Making the chair itself pickupable. It works, but I have to turn off automatic holding, which would make toggling visibility on the chair impossible. Otherwise when I sit in the chair, I find myself accidentally playing Kerbal Space Program instead of VRChat.