So, there is a video by Sebastian Lague that shows how to code simple seamless portals in Unity, which works with a basic FPS controller and Main Camera. The problem is that when I use ClientSim to test out the world, the portal code stops working. My knowledge on this subject is very limited, but is there any way that I can get this working in Vrchat?
It may be something with replacing Camera.main with VRChat’s Player Camera, or Using World Space UI for Portal Screens instead, but I am not sure
Video in discussion:
Unity scene repo:
Possibly unusable, but I also found a world that managed to get this code working with udon: