I have a box collider trigger set up over an area to detect when a player is inside of it. The collider is on its own layer to detect only the local player.
Inside that area I want to have several other colliders that can be interacted with, but it appears that the collider of the entire area blocks the other collider triggers inside of it partially. Other triggers sometimes work, sometimes don’t. I couldn’t figure out yet when they do, it’s not consistent and differs from instance to instance.
The VRChat camera for example also cannot be picked up sometimes while inside the area of the box collider trigger.
This only appears to happen in VR, in the desktop mode all triggers can be interacted without problem.
Is there an elegant way to have an area trigger for player presence detection but still have other triggers work inside of it? I’ve tried putting objects on different layers, but that didn’t seem to have any impact on it.
The only way I can think of is making two trigger walls that a player walks through, the inside one to set the state to “inside” and the outside one to “outside”, but that might break it if a player chooses to respawn while inside, as he never touches the outside trigger area again.