Full-Body Tracking with bent animal-like legs

Hi! I had a doubt about FBT with avatar that had different legs than those of humans. I have an avatar with legs like this one Goatlegs

The thing is, the legs start to work kinda weird when certain default moves animation are made, and wanted to ask if someone knows a possible solution to this, or knows general bugs/errors that can happen with this and how to fix it. My guess was that this happens because the shape of the leg differs on that from humans.

Thanks in advance!

I’m no expert on the topic, but seeing as no one’s responded yet -

Full body tracking works best for humanoid avatars. So your avatar’s skeleton should be as close to your real skeleton as possible.

However, there are some ways to get around this. I’ve seen people get really creative with how they weight paint their character. And constraints can come in really handy if you’d like certain parts of your body to move in a certain way.

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