The only models that have this weird texture issue are Averiff’s Baiken and Xetirano’s David Martinez.
If this happens, I’ll use Standard Lite shader, enable Emission, and add the base texture to it. Depending on which model I’m using, it will turn out great, but other times, it will not. It also happens when you use Legacy Shader/Particle.
I always like to make my avatars Quest-compatible, but I don’t want people to see the avatar having the textures entirely black or having weird colors on certain spots. I was wondering if there’s any way of fixing this. Please and thank you.