I want to make my avatar look a bit more portly. The avatar’s current scale is 1:1:!, and I tried to set it to X1.2 Y1 Z1.2 to make it a bit wider and deeper while keeping the same height to get that effect.
I also adjusted the Z view position forward by a factor of 1.2 to get the right view point for the new dimensions.
It works fine in desktop mode, I can run around and all is well. In VR mode, however, I run for 2-3 seconds, then suddenly my entire body lifts off the ground and I flop about with my feet forwards while running (or backwards/sideways, depending on which direction I run to).
Here is a picture what that looks like if I am running backwards, for example:
Did some experimenting, and the X scaling alone doesn’t seem to be an issue, it’s the Z scaling that seems to cause this problem, and I am not sure why this happens or how to fix this.
Any tips would be greatly appreciated.