Error Meanings

Im trying to upload a world, but whenver i do i get two errors in the console.

Cannot sign empty data
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:ExportCurrentSceneResource (bool,System.Action1<string>,System.Action1)
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResourceInternal (bool)
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResource ()
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/d__149:MoveNext () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2620)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

and

Cannot sign empty data
UnityEngine.Debug:LogError (object)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:<UnityEditor.Build.IProcessSceneWithReport.OnProcessScene>g__Sign|16_0 (byte,VRC.SDK3.Editor.Builder.VRCWorldAssetExporter/<>c__DisplayClass16_0&)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:UnityEditor.Build.IProcessSceneWithReport.OnProcessScene (UnityEngine.SceneManagement.Scene,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter:ExportCurrentSceneResource (bool,System.Action1<string>,System.Action1)
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResourceInternal (bool)
VRC.SDK3.Editor.Builder.VRCWorldBuilder:ExportSceneResource ()
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/d__149:MoveNext () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2620)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

and when i load into the world because it does upload, im spawned in under the map for like 2 seconds before being booted back to my homeworld.

Anyone know how to fix this?

Since it loads in game, I’d check the game log for any wisdom first. Otherwise I’m not sure where to start

i found the issue, turns out an object had an udon behaviour thay was blank. wrote. asxript that found it for me cus i was NOT swarxhong over 1000 objects