Dynamic bone and viseme problem

When I use an expression and talk at the same time, the 2 shapes stack and look really goofy; how do I fix this? Also, how do I make dynamic bones collide with the floor?


your expressions may look goofy if your shape key is in a high value like 90 or 100 but I’m not 100% sure about that.

For the floor collider just make a really large Dynamic bone collider on the floor as I show on the image, make sure that the radius of the collider is the same than the center but the center in negative value.

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all my shape keys are either 0 or 100. Its like the avatar makes a big happy face, the starts talking and the mouth just looks ridiculous. I’m not sure how to fix it.