Does it matter where Udon programs live in my project?

When you create an Udon Program using the button from the UdonBehaviour component, the Udon program is automatically added to a folder that is named after your Unity scene.

In the image below, you can see that my project has many folders that were autogenerated based on the name of the Unity scene. The Udon programs created are then put in those folders. Are those auto generated folders important or can we delete them and move udon programs wherever we want?

Turns out it does not matter where Udon programs live in your Unity project. Those folders are just a default location, similar to how PostProcessingStack V2 works.