It seems that ShadowDistance will become configurable, but the ShadowMaskMode setting, which balances real-time ambient lighting and shadow precision, won’t be exposed.
To address this, I’ve created a Canny request to make ShadowMaskMode publicly available. In ShadowMask mode, issues like unnatural darkening of objects (e.g., cars) or insufficient shadow resolution on terrain often occur. However, Distance ShadowMask mode could solve this by using real-time shadows for close objects and lightmaps for distant ones, optimizing both visuals and performance.
Please support the feature request here:
[和文]ShadowDistanceは設定可能になるそうですが、リアルタイム環境光と影精度を両立するShadowMaskMode設定は公開されないようです。
そこで公開を求めるCannyを作成しました。Shadowmaskモードでは影の描写に問題(例:車が不自然に暗くなる、terrainの影解像度不足)が起きやすいですが、Distance Shadowmaskモードでは近距離でリアルタイム影、遠距離でライトマップを使用し、描写とパフォーマンスを両立させられます。