Sorry, missed this one earlier - our focus for now is matching Unity’s constraint components, but further features like this may be considered in the future.
VRC constraints will only be part of the avatars SDK for now.
Smash-ter:
I feel that the solution for the physbones would be to add something like an “anchor” component for immobile settings that could negate rotation values from the anchor source, applying physics to things later in the hierarchy like in Magica Cloth 2’s Inertia settings for Bone Physics. As for the contacts I feel that would probably be a bit more difficult to achieve, especially when by default Contacts aren’t synced unless you do some workarounds to have it sync to remote users. Hopefully it’ll be figured out wish y’all the best with the development on VRC Constraints. As a bonus could y’all make some icons for the scripts?
Thanks! I’ve passed on the comment about icons.
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