Developer Update - 29 February 2024

We considered that originally, calling it “instance persistence”. But in order to apply persistence to an entire world retroactively, it would require changing behavior that they rely on. We decided against that part for now. What we’re shipping now is just “player persistence” which is connected to the player instead. Given that worlds previously had no official way to assign things to specific players, it’s impossible to make that work retroactively. Player objects are an important part of this, building the foundation for that to work. PlayerData is effectively just a premade PlayerObject with a static interface. Since those are both new features, none of this will apply retroactively.

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