Developer Update - 25 November 2024

Glad you like it! What’s something you’d like to improve about our networking? Persistence has made some networking tasks much easier, such as having a single script for every player.

Yes! Soba will be faster than Udon, though the initial release might be slower. We can share benchmarks one Soba is closer to completion.

The experience will be similar, though we’re making small improvements or fixing inconsistencies in VRChat’s API along the way.

Absolutely! Most notably, Soba has a much lower RAM requirement than what we announced in Udon 2. And our development process has been pretty fast, too!

We appreciate your patience! It’s taken us longer than usual to answer questions this week, but we’re glad we finally get to share more details about Soba and its development history. Thank you for your feedback!

Generics would be awesome! We’d like to work on this feature after Soba’s initial release, instead of delaying the release further.

That’s already possible! World creators can make their own custom stores inside their worlds, even without our “world stores” feature.

I think it would be cool for us to work on better store prefabs for creators. Creating an in-game store takes time, and the CE is still quite new.

How do you feel about our roadmap? We put more effort this year into sharing our plans, and we released a lot of highly requested features for world creators (Unity 2022, exposing APIs, world stores, Persistence, etc.)

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