But we’ve established (I hope) that crunching is more of a last resort for reducing file size, since it both lowers quality and hitches load time (which is likely adding to the chance for a crash for some users), rather than a crucial step.
Like I said earlier, it seems to be highly dependent on the avatar and scenario. A lot of people don’t see much of an improvement from it, and really if someone’s avatar is so big that they are going from 100 MB to 70-80 MB, why do they even have such a large avatar?
If someone can see a better visual quality by going from 4K DXT1 to 2K BC7, why shouldn’t they? It should still reduce asset size more than 4K DXT1 Crunched would, no?
My avatar does not use crunch, looks good, and only uses 45 MB of texture memory and is < 8 MB download. This is while having some props and different atlased clothes.