I have a Gun that shoots an object created with vrc instantiate.
I want the bullets to be deleted when they hit something and eventually use them to Teleport players who get hit by them. so I have the bullet destroy its self on a collision
After the first bullet is fired and hits something the gun will no longer shoot I think it is deleting the prefab the bullets are made from. How can I make the script only delete the clones of the bullet prefab that were made?