I’m extremely new to VRChat/Udon, new to Unity, but old hat with programming.
How in the heck do you live debug variable values into console from Udon? Debug messages invariably output (object), which makes sense but there has to be a way to spy on these vars for the purpose of debugging, no?
Searching Unity forums it appears that the easy way of doing this seems to be converting the var to json and printing that out, which would be perfect if not for me being unable to find any Udon component for handling the conversion.
Could someone point me in the right direction please? Thanks!