Custom locomotion animations for crouch and prone do not animate correct ingame

my avatar is more ethereal than humanoid despite having a humanoid skeleton, so the animations for locomotion are intended to be other-worldly. Standing animations work fine ingame but the second i crouch or go prone and start walking, the movements come out looking far more similar to the default movements despite none of them being present in the blend trees.

Are you able to screenshot your blendtree + locomotion animation controller?

already fixed it, turns out one of the default animations was still in there and it screwed up the blends