I am trying to send a custom event to another udon behaviour script (when a gameobject is picked up), however, the event doesn’t seem to be firing in the other script.
This is how the SendCustomEvent is setup in the one script:
Here is how I try to receive the custom event from the other script:
The variables are public, and the event name’s are spelled, and case checked to be exactly the same.
I tried following this tutorial: Call a Networked Event on Different Udon Graph - VRChat SDK3.0(Call a Networked Event on Different Udon Graph - VRChat SDK3.0 - YouTube)
Just to note, I am emulating with CyanEmu, assuming this has the functionality to test what I’m trying to achieve.