Custom animation - crouching/prone breaks after jump

Hello. I have a strange problem. My custom animation - crouching/prone breaks after jump - character float above ground and fall through the floor. If I sit on the chair animations becomes normal again. I’ve tried removing jump animation and change various transition parameters in jump state, also tried advices from this branch View Position Z axis problems - #4 by Luna_Delrey e.t.c. but nothing helped. Did anyone else had this problem?


after sitting - ok


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can use playspace mover from ovr as a band-aid fix.

likely it’s an issue with the set player height though.

I use desktop mode

I had some issue with crouch and sit animations just moving them into the controller on 3.0. I basically had to rebuild the whole sit / afk animation layer using the sample but works now and does the things.